wiki:start
Table of Contents
How the bot works
Pick the question you have now. Each article explains one part of the lobby and links to the relevant commands. For a hands-on introduction, start with your first session.
During a round
- When does the match start? — ready checks, countdowns, and what happens after a round.
- What is coming up next? — the visible queue and future selections.
- How do room votes work? — skip, replay, and shared difficulty decisions.
- How is difficulty chosen? — automatic adaptation and fixed ranges.
Finding maps you enjoy
- How long are maps? — current preference, hard cap, Jump/DT exceptions and operator protection.
- How are maps picked? — filters, freshness, and player feedback.
- What does my feedback change? — good, bad, and neutral ratings.
- Can I choose a Mania style? — preferences for future maps.
- What do the styles look like? — a visual guide to Mania patterns.
Newer guidance and preferences
- Current room-worker feature guide — version-labeled features and commands; the generated inventory follows verified deployed workers.
- Personal language guidance — English plus nine additional personal reply languages with English first; the wiki dropdown is separate.
- Mixed Standard DT — .dt/.nm, real DT stars, actual played length and safe per-map speed settings.
- Sparse Standard pools — pass-count fallback without widening the requested stars or hard cap.
- Fewer Mania Variety long notes — one-tenth relative LN/Noodle weight, with explicit styles unchanged.
- Successful-clear preference — up to 1.5× draw weight using global osu! pass counts, not local lobby results.
- Latest releases and rollout — v7 catalogs, community hosting, native reliability repairs and queued empty-room updates.
- Deployed supervisor update — five-second hot-loadable ordinary deployment wait; coordinated maintenance has a separate all-four-room gate.
- Broken-map reports and exclusions — exact-chart policy, safe playlist cleanup and no release needed for future list changes.
- Research refresh versus live catalogues — isolated background maintenance and validated catalogue promotion.
- Staff kick and ban controls — retained in v7; operator-local persistent/temporary bans, unban and permissions.
- Starting without waiting for AFK players — one ready player and a single shared five-second grace period in multiplayer rooms.
Scores and statistics
- What does the PP estimate mean? — estimates and their limits.
- How are my statistics shared? — recorded statistics and privacy controls.
A closer look
- When a style runs out — style exhaustion and fallback.
- Experimental Mania Farm — how Farm differs from a structural style.
- Vetted Mania converts — which converted maps can enter the pool.
- The Standard Farm & Stream finder — the research behind selection.
- How room updates work — v7.0.2 controller admission, compatible worker handoffs and current join links.
For command examples, follow the Mania style walkthrough or session controls guide.
About this reference
The verified feature inventory, documentation update process, and documentation health report explain how we check the wiki against the bot.
Distributed v7 hosting
- Community hosting and shared feedback — local accounts, optional listings and feedback.
- Full catalogs versus research databases — complete selection evidence without gigabytes of research inputs.
- Host a PoolRotater lobby — what you need and how to contact Papapyrus for onboarding.
- Protected operator commands — machine-side diagnostics, services and future worker deployment.
wiki/start.txt · Last modified: by wikiadmin