status:start
PLAY TOGETHER

Live lobbies

Find your next map. Jump into the round.

Bot online

Updated Oct 17, 11:17 UTC · refreshes every 10 seconds

People here
4Across owner and community roomsPeak observed 21since Sep 28, 2026
Rooms open
3 / 4Pick a ruleset below
Current uptime
5h 35mThis uninterrupted run
Availability · 24h
98.60%Based on observed samples

Choose your room

Standard or Mania. There’s a round for you.

Hosted by Papapyrus · Owner lobby

Room is offline

Automatic multiplayer

Offline
Difficulty unknownLength unknown

Difficulty follows the room. Keep the rounds flowing.

Difficulty UnknownMap limit 4:00

Up next

Observed queue

The next map is being prepared.

Room settings
Difficulty mode
Automatic
Base difficulty
4.00–5.00★
Minimum players
1
Countdown · seconds
20
Auto-start · seconds
15
Future queue target
1
Map limit · seconds
240
Farm weighting
Disabled
Style fallback
Disabled
Freestyle
Enabled
Vote skip
Enabled
Player commands
Enabled
Required mods
None
Allowed mods
None

Active difficulty follows the room title. Other values describe configured settings.

Hosted by Papapyrus · Owner lobby

Some Kind Of Magic (feat. MYZICA) (Cut Ver.)

LVTHER · Insane

PlayingEstimated 0:27 / 1:19
4.19★1:14

A steady difficulty range, with player votes.

Difficulty 3.50–4.50★Map limit 4:00

Up next

Observed queue
  1. Ambitious World (PV Size)Satono Diamond (CV: Tachibana Hina), Kitasan Black (CV: Yano Hinaki) · Insane
    4.21★
Room settings
Difficulty mode
Fixed with player votes
Active difficulty
3.50–4.50★
Base difficulty
3.50–4.50★
Minimum players
1
Countdown · seconds
20
Auto-start · seconds
15
Future queue target
1
Map limit · seconds
240
Farm weighting
Disabled
Style fallback
Disabled
Freestyle
Enabled
Vote skip
Enabled
Player commands
Enabled
Required mods
None
Allowed mods
None

Active difficulty follows the room title. Other values describe configured settings.

Mania · 7K0 in room

Hosted by Papapyrus · Owner lobby

Sennen no Kotowari

Nekomata Master · [7K] ADVANCED

Waiting
3.15★1:57

Seven keys. Find your next Mania challenge.

Difficulty 3.00–4.00★Map limit 4:00

Up next

Observed queue
  1. Shooting StarOwl City · Hinagi's 7K SC
    3.48★
Room settings
Difficulty mode
Fixed with player votes
Active difficulty
3.00–4.00★
Base difficulty
3.00–4.00★
Minimum players
1
Countdown · seconds
20
Auto-start · seconds
15
Future queue target
1
Map limit · seconds
240
Farm weighting
Enabled
Style fallback
Enabled
Freestyle
Enabled
Vote skip
Enabled
Player commands
Enabled
Required mods
None
Allowed mods
None

Active difficulty follows the room title. Other values describe configured settings.

Mania · 4K0 in room

Hosted by Papapyrus · Owner lobby

Sick feat. Natsuki Karin (Cut Ver.)

Yuyoyuppe · [4K] Kuru's Hard

Waiting
3.02★1:33

Four keys. A fresh mix of Mania maps.

Difficulty 3.00–4.00★Map limit 4:00

Up next

Observed queue
  1. STAY ONE (Cut Ver.)THE ORAL CIGARETTES · [4K] Eternity
    3.85★
Room settings
Difficulty mode
Fixed with player votes
Active difficulty
3.00–4.00★
Base difficulty
3.00–4.00★
Minimum players
1
Countdown · seconds
20
Auto-start · seconds
15
Future queue target
1
Map limit · seconds
240
Farm weighting
Enabled
Style fallback
Enabled
Freestyle
Enabled
Vote skip
Enabled
Player commands
Enabled
Required mods
None
Allowed mods
None

Active difficulty follows the room title. Other values describe configured settings.

Status updates every 10 seconds. Song progress is approximate. How it works ↓

More places to play

Community lobbies

The same rotation, hosted by the community.
Live status is shared by each host.

Star range4.50–5.20★

Players in room3 players

Room settings
Ruleset
osu!standard
Automatic difficulty
Enabled
Selection style
variety
Countdown · seconds
15
Freestyle
Enabled
Required mods
None
Allowed mods
None

Public settings reported by this host. Other controls remain local to the host.

Star range3.00–4.00★

Players in room0 players

Room settings
Ruleset
osu!mania
Keys
4
Automatic difficulty
Disabled
Selection style
variety
Countdown · seconds
15
Freestyle
Enabled
Required mods
None
Allowed mods
None

Public settings reported by this host. Other controls remain local to the host.

Updates every 30 seconds. Progress is estimated when match timing is available.

THE ROOM RHYTHM

Lobby activity

See when each room has company.

Total players · all public rooms

4 here now

Owner and community room occupancy, including spectators. Unknown or stale community readings leave a gap; history starts when network observation begins.

All public rooms player countFive-minute observations. Peak 23 players. All reporting public room counts combined, including spectators. Confirmed offline rooms contribute zero; unknown room readings and gaps over 15 minutes break the total.230Oct 16 11:18Oct 17 11:18 UTC
Peak 23Average 6.6281 complete readings5 unavailable

Standard automatic

—
No player-count readings in this window. 286 offline, 0 unavailable.

Standard fixed

1 here now
Standard fixed player countFive-minute observations. Peak 8 players. Red marks indicate confirmed offline rooms; other gaps indicate unavailable readings.80Room offlineRoom offlineRoom offlineRoom offlineOct 16 11:18Oct 17 11:18 UTC
Peak 8Average 2.1281 readings4 offline1 unavailable

Mania 7K

0 here now
Mania 7K player countFive-minute observations. Peak 2 players. Red marks indicate confirmed offline rooms; other gaps indicate unavailable readings.20Room offlineRoom offlineRoom offlineRoom offlineOct 16 11:18Oct 17 11:18 UTC
Peak 2Average 0.2282 readings4 offline0 unavailable

Mania 4K

0 here now
Mania 4K player countFive-minute observations. Peak 15 players. Red marks indicate confirmed offline rooms; other gaps indicate unavailable readings.150Room offlineRoom offlineRoom offlineRoom offlineOct 16 11:18Oct 17 11:18 UTC
Peak 15Average 2.7282 readings4 offline0 unavailable

Five-minute readings, including spectators · per-room zero means an empty open room · red marks mean confirmed offline · other gaps mean unavailable data. Network totals include listed community rooms and offline owner rooms as zero; incomplete or stale coverage leaves a gap.

Last observation Oct 17 11:15 UTC
View recent observations
Time (UTC)Standard autoStandard fixed7K4KTotal · all rooms
Oct 17 11:15Offline100—
Oct 17 11:10Offline103—
Oct 17 11:05Offline2026
Oct 17 11:00Offline203—
Oct 17 10:55Offline3036
Oct 17 10:50Offline301—
Oct 17 10:45Offline2003
Oct 17 10:40Offline100—
Oct 17 10:35Offline200—
Oct 17 10:30Offline300—
Oct 17 10:25Offline4005
Oct 17 10:20Offline202—
Oct 17 10:15Offline101—
Oct 17 10:10Offline0024
Oct 17 10:05Offline—02—
Oct 17 10:00Offline0035
Oct 17 09:55Offline012—
Oct 17 09:50Offline0101
Oct 17 09:45Offline010—
Oct 17 09:40Offline0126
Oct 17 09:35Offline003—
Oct 17 09:30Offline1004
Oct 17 09:25Offline2017
Oct 17 09:20Offline202—
Service health & observation details

Automatic restarts this activation: 0.

Availability is based on 286 service observations in the past 24 hours. Short outages between observations can be missed.

Chart history begins Sep 28, 2026.

About this dashboard

Live lobbies

Pick a room by its current map, see what is coming next, and find out when each lobby has company. Use All rooms, Standard, or Mania to focus the dashboard. Each room has artwork, approximate progress, a nearby Join button, a queue preview and expandable settings. The compact Live lobbies widget on the left is available throughout the wiki. On smaller screens, tap its heading to open it. The top bar offers Discord and optional Ko-fi donations to keep the project running.

Current room status, player counts, maps, observed queues, settings and join links refresh every ten seconds while the tab is visible. Under People here, Peak observed is the highest complete owner-lobby total recorded since the date shown, using whichever owner rooms were running at each observation. It includes spectators. The record was seeded from earlier five-minute readings and is now checked on each ten-second status export; it persists beyond the rolling chart window. Very short spikes between observations may have been missed. Map artwork comes from the map set when its ID is available. Statistics and occupancy history retain their five-minute schedule. Join links open osu!lazer; room cards also offer a browser fallback.

The progress bar moves continuously between status updates while the tab is visible, and respects reduced-motion preferences. It estimates elapsed song time from an observed match start and the map’s catalog length, including breaks, with a small allowance for the lead-in and finish. Required speed mods adjust the estimate; individual speed changes and network timing can differ. It resets on the next observed match start, including a replay of the same map. Finishing… means the estimate has reached the end while the next match has not yet been observed. The browser checks for an update near the estimated end and continues its regular ten-second refresh.

If the status snapshot becomes more than 35 seconds old, current maps and join controls are withheld until fresh data returns. With JavaScript disabled, artwork and join links use the page’s snapshot; reload for current status.

Graphs show sampled occupancy, including spectators; they describe people present, not simultaneous gameplay. Total players · running lobbies adds the counts for whichever owner lobbies are running at each five-minute observation: one, two, three or four. It uses the same hour, day, week or month window as the room graphs and is independent of the Standard or Mania room-card filter. This is summed room occupancy, not a deduplicated count of unique people who may be connected to several rooms. Explicitly unconfigured slots and confirmed-offline rooms contribute zero; a missing reading from a configured running room still leaves a gap rather than showing a misleading partial total. Historical unknown readings remain unknown; the current room configuration is not applied retrospectively. Peak and average use only complete totals. The recent-observations table includes the same combined total.

In the individual room graphs, zero means an open room with nobody connected. A red mark means the room was confirmed offline at that observation. A break without a red mark means a room reading was unavailable; it does not prove downtime. Gaps longer than 15 minutes also break chart lines. Readings counts valid five-minute occupancy observations for each room, so rooms can have different totals. Observed availability describes the bot service at those sample times, and is not a guarantee that every room was playable between them.

See the lobby guides, player achievements, or how these statistics work.

Monitoring continuity

On October 5, 2026, a code-release switch exposed a local exporter/health-monitor path mismatch. It produced missing-data readings and a false UNHEALTHY alert, rather than proving that the lobbies had crashed. The collectors now read persistent runtime paths independently of the active release, and fresh readings for all four rooms were verified after the fix. Missing or stale data still fails closed as described above; genuine warnings remain visible. Supervisor deployment and operational correction.

Community hosts

Consenting independent hosts now appear alongside the owner presentation on the homepage, this dashboard and the sidebar, with explicit host attribution and shared map cards. Owner occupancy totals and administrative controls remain owner-scoped. Map art and duration resolve centrally without operator-side research collection. An expired, revoked or unavailable community listing does not establish that owner rooms are offline.

Richer remote public settings, observed playing-player counts and Estimated song progress require both a compatible v2 operator client and activation of the qualified central v2 hub; that hub remains staged at the October 14 review. Existing clients can receive central art/duration without an invented song clock. Unknown timing, speed or participant observations stay unknown. See community hosting and display limits.

status/start.txt · Last modified: by wikiadmin

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