PoolRotater Wiki

Your guide to automatic osu! multiplayer

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wiki:start [2026/10/05 20:18] – Document v6.7.19 personal bot language expansion and reply coverage wikiadminwiki:start [2026/10/05 22:17] (current) – Document v6.7.20 Jump, maintenance bridge, scheduled v6.7.22 and current operator duration policy wikiadmin
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 ===== Finding maps you enjoy ===== ===== Finding maps you enjoy =====
 +  * [[wiki:duration_policy|How long are maps?]] — current preference, hard cap, Jump/DT exceptions and operator protection.
   * [[wiki:map_selection|How are maps picked?]] — filters, freshness, and player feedback.   * [[wiki:map_selection|How are maps picked?]] — filters, freshness, and player feedback.
   * [[wiki:ratings|What does my feedback change?]] — good, bad, and neutral ratings.   * [[wiki:ratings|What does my feedback change?]] — good, bad, and neutral ratings.
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   * [[updates:v6_7_12|Fewer Mania Variety long notes]] — one-tenth relative LN/Noodle weight, with explicit styles unchanged.   * [[updates:v6_7_12|Fewer Mania Variety long notes]] — one-tenth relative LN/Noodle weight, with explicit styles unchanged.
   * [[wiki:passcount_preference|Successful-clear preference]] — up to 1.5× draw weight using global osu! pass counts, not local lobby results.   * [[wiki:passcount_preference|Successful-clear preference]] — up to 1.5× draw weight using global osu! pass counts, not local lobby results.
-  * [[updates:v6_7_19|Latest cumulative patch]] — five additional bot languages, AFK/readiness fixes and dated rollout status.+  * [[updates:v6_7_20|Latest player-facing patch]] — snap-aim Jump, slider transitions, short preference and weighted variety; includes the earlier language and readiness improvements. 
 +  * [[updates:v6_7_22|Scheduled supervisor update]] — five-second hot-loadable deployment wait after a guarded all-four-empty maintenance window.
   * [[wiki:unready_start|Starting without waiting for AFK players]] — one ready player and a single shared five-second grace period in multiplayer rooms.   * [[wiki:unready_start|Starting without waiting for AFK players]] — one ready player and a single shared five-second grace period in multiplayer rooms.
  
wiki/start.txt · Last modified: by wikiadmin

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