PoolRotater Wiki

Your guide to automatic osu! multiplayer

User Tools

Site Tools


wiki:feature_inventory

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
wiki:feature_inventory [2026/10/16 08:03] – Verified release inventory v7.0.7 wikidocswiki:feature_inventory [2026/10/18 01:10] (current) – Verified release inventory v7.1.10 wikidocs
Line 6: Line 6:
 | [[wiki:passcount_preference|Successful-clear preference]] | %%From v6.7.17, eligible Standard, Loved and Mania maps receive a 1.0–1.5 times pick-weight factor using osu!'s global pass count cached from official API metadata, not local lobby results, total attempts or DT-only clears. The reference is the current fresh eligible pool maximum, not the whole database. Feedback, styles, duration bias, DT mixing and repeats remain intact.%% | %%Standard, Loved and Mania rooms running v6.7.17 or later; applies to new selections only%% | [[commands:pool|.pool]], [[commands:good|.good]], [[commands:bad|.bad]] | | [[wiki:passcount_preference|Successful-clear preference]] | %%From v6.7.17, eligible Standard, Loved and Mania maps receive a 1.0–1.5 times pick-weight factor using osu!'s global pass count cached from official API metadata, not local lobby results, total attempts or DT-only clears. The reference is the current fresh eligible pool maximum, not the whole database. Feedback, styles, duration bias, DT mixing and repeats remain intact.%% | %%Standard, Loved and Mania rooms running v6.7.17 or later; applies to new selections only%% | [[commands:pool|.pool]], [[commands:good|.good]], [[commands:bad|.bad]] |
 | [[wiki:mania_ln_weight|Fewer long-note Variety picks]] | %%Native 4K and 7K Mania Variety gives LN- or Noodle-classified charts one-tenth their former relative selection weight. This is not a fixed percentage of rounds and does not remove maps or change hard filters. Existing feedback, farm bonuses, duration bias and repeat spacing remain. Explicit style sources including LN, Noodle and Farm keep their existing selection behavior. Already queued maps are not replaced.%% | %%Mania Variety from v6.7.12%% | [[commands:variety|.variety]], [[commands:ln|.ln]], [[commands:noodle|.noodle]], [[commands:pool|.pool]] | | [[wiki:mania_ln_weight|Fewer long-note Variety picks]] | %%Native 4K and 7K Mania Variety gives LN- or Noodle-classified charts one-tenth their former relative selection weight. This is not a fixed percentage of rounds and does not remove maps or change hard filters. Existing feedback, farm bonuses, duration bias and repeat spacing remain. Explicit style sources including LN, Noodle and Farm keep their existing selection behavior. Already queued maps are not replaced.%% | %%Mania Variety from v6.7.12%% | [[commands:variety|.variety]], [[commands:ln|.ln]], [[commands:noodle|.noodle]], [[commands:pool|.pool]] |
-| [[wiki:mixed_dt|Mixed Standard DT]] | %%DT is automatically eligible above an active star-window midpoint of 5.5 stars; .dt opts in anywhere and .nm opts out. DT uses actual calculated difficulty, speed-adjusted duration and verified chart revisions. Outside Jump, from v6.7.13 its preferred minimum is divided by 1.5 while the preferred upper bound stays unchanged: default DT preference is 60–150 played seconds, versus NoMod 90–150. Shorter maps can still appear occasionally. The hard cap uses played time, so a 270-second source chart plays for 180 seconds with DT and can appear occasionally under a 240-second cap. Existing JSON duration settings apply. From v6.7.20, Jump instead prefers under 90 played seconds with no minimum and perceived AR 9–10, both softly. Per-item required mods restore normal speed on NoMod items; NoMod remains the majority in ordinary mixed mode when both pools are fresh. From v6.7.14, .dt 100 prefers every pick DT with fresh eligible NoMod fallback, safely refreshes unplayed upcoming NM, and permits consecutive DT; .dt restores mixing. Repeat and hard filters remain; Mania is unchanged.%% | %%Ranked Standard from v6.7.11%% | [[commands:dt|.dt]], [[commands:nm|.nm]], [[commands:pool|.pool]], [[commands:pp|.pp]], [[commands:time|.time]] |+| [[wiki:mixed_dt|Mixed Standard DT]] | %%Verified Standard DT is automatically eligible above a 5.5-star range midpoint unless overridden. .dt or .dt on enables mixed DT anywhere; .dt off or .nm disables it; .dt 100 or .dt 100% prefers verified DT with fresh NoMod fallback. DT controls and independent Farm/Stream/Jump toggles preserve one another. Actual DT stars, played length, chart identity, hard filters and repeat/song spacing still apply. Preferred minimum outside Jump is adjusted for speed while the configured upper bound stays; Jump has its existing soft short-length and perceived-AR preferences. Existing visible queues are preserved except safe DT-first refresh or NM opt-out reconciliation.%% | %%Ranked Standard from v6.7.11%% | [[commands:dt|.dt]], [[commands:nm|.nm]], [[commands:pool|.pool]], [[commands:pp|.pp]], [[commands:time|.time]] |
 | [[wiki:match_lifecycle|How a match starts and finishes]] | %%Rounds move through waiting, countdown, gameplay and scoring. From v6.7.18, rooms with at least two gameplay players need only one ready player; nobody ready means waiting. Newly unready players share one extra five seconds once per stay.%% | %%All lobbies%% | [[commands:start_match|.start]], [[commands:wait|.wait]] | | [[wiki:match_lifecycle|How a match starts and finishes]] | %%Rounds move through waiting, countdown, gameplay and scoring. From v6.7.18, rooms with at least two gameplay players need only one ready player; nobody ready means waiting. Newly unready players share one extra five seconds once per stay.%% | %%All lobbies%% | [[commands:start_match|.start]], [[commands:wait|.wait]] |
 | [[wiki:queues|The visible queue and future selections]] | %%The visible queue contains already selected maps; preference changes affect later selections.%% | %%All lobbies%% | [[commands:map|.map]], [[commands:queue|.queue]], [[commands:replay|.replay]], [[commands:skip|.skip]], [[commands:style|.style]], [[commands:variety|.variety]] | | [[wiki:queues|The visible queue and future selections]] | %%The visible queue contains already selected maps; preference changes affect later selections.%% | %%All lobbies%% | [[commands:map|.map]], [[commands:queue|.queue]], [[commands:replay|.replay]], [[commands:skip|.skip]], [[commands:style|.style]], [[commands:variety|.variety]] |
-| [[wiki:map_selection|Map filters, freshness, and feedback]] | %%Pool eligibility, freshness, player feedback and mode-specific preferences work together. Standard pools below 50 eligible maps progressively relax passes down to 1,000 if needed, preserving stars, hard duration, age and source. From v6.7.20, Jump uses weighted snap-aim variety rather than highest-score-only selection, with separate soft short-length and perceived-AR preferences. Mania is unchanged.%% | %%All lobbies; filters vary by room%% | [[commands:pool|.pool]] | +| [[wiki:map_selection|Map filters, freshness, and feedback]] | %%Pool eligibility, freshness, player feedback and mode-specific preferences work together. Standard pools below 50 eligible maps progressively relax passes down to 1,000 if needed, preserving stars, hard duration, age and source. From v6.7.20, Jump uses weighted snap-aim variety rather than highest-score-only selection, with separate soft short-length and perceived-AR preferences. Mania is unchanged. In native Standard, independently enabled Farm, Stream and Jump sources form a mix; no argument toggles, on/off is explicit, and DT remains separate. These controls do not widen hard filters or replace queued maps.%% | %%All lobbies; filters vary by room%% | [[commands:pool|.pool]] | 
-| [[wiki:difficulty|Automatic and fixed difficulty]] | %%Automatic rooms adapt their baseline; fixed rooms use a baseline that players can influence through votes.%% | %%All lobbies; automatic adaptation in Standard Room 1%% | [[commands:easier|.easier]], [[commands:harder|.harder]], [[commands:pool|.pool]] |+| [[wiki:difficulty|Automatic and fixed difficulty]] | %%Automatic rooms adapt their baseline; fixed rooms use a baseline that players can influence through votes.%% | %%All lobbies; automatic adaptation in configured Standard automatic rooms, independent of operator or alias number.%% | [[commands:easier|.easier]], [[commands:harder|.harder]], [[commands:pool|.pool]] |
 | [[wiki:voting|Skip, replay, and difficulty voting]] | %%Skip, replay, and difficulty voting resolve shared room decisions using current eligible players.%% | %%Active gameplay participants; staff policy applies%% | [[commands:replay|.replay]], [[commands:skip|.skip]] | | [[wiki:voting|Skip, replay, and difficulty voting]] | %%Skip, replay, and difficulty voting resolve shared room decisions using current eligible players.%% | %%Active gameplay participants; staff policy applies%% | [[commands:replay|.replay]], [[commands:skip|.skip]] |
-| [[wiki:ratings|Good, bad, and neutral feedback]] | %%Positive, negative and neutral feedback record how players judged the last completed map. Distributed installations retain local feedback and may explicitly synchronize eligible human contributions through their configured owner hub. Sharing permissions and local/shadow policy remain operator-controlled; network failures retain local selection and queued feedback.%% | %%All lobbies; last completed map and feedback window. Distributed sharing requires explicit enrollment and sharing policy.%% | [[commands:bad|.bad]], [[commands:good|.good]], [[commands:ok|.ok]] |+| [[wiki:ratings|Good, bad, and neutral feedback]] | %%Good, bad and neutral feedback remain player judgments of the last completed map. Participating hosts share eligible ratings according to operator and player choices. Feedback is saved first and shared totals refresh separately. Sharing or connection problems preserve saved feedback and let gameplay continue. Existing policies and opt-outs are preserved.%% | %%All lobbies; last completed map and feedback window. Distributed sharing requires explicit enrollment and sharing policy.%% | [[commands:bad|.bad]], [[commands:good|.good]], [[commands:ok|.ok]] |
 | [[wiki:mania_styles|Mania styles]] | %%Structural style preferences for native Mania now require sustained pattern evidence; labels can still overlap. Rice and Noodle use existing note-composition evidence from v6.7.6.%% | %%Mania 4K and 7K; active players select preferences%% | [[commands:chordjack|.chordjack]], [[commands:farm|.farm]], [[commands:jack|.jack]], [[commands:ln|.ln]], [[commands:stream|.stream]], [[commands:style|.style]], [[commands:technical|.technical]], [[commands:variety|.variety]], [[commands:rice|.rice]], [[commands:noodle|.noodle]] | | [[wiki:mania_styles|Mania styles]] | %%Structural style preferences for native Mania now require sustained pattern evidence; labels can still overlap. Rice and Noodle use existing note-composition evidence from v6.7.6.%% | %%Mania 4K and 7K; active players select preferences%% | [[commands:chordjack|.chordjack]], [[commands:farm|.farm]], [[commands:jack|.jack]], [[commands:ln|.ln]], [[commands:stream|.stream]], [[commands:style|.style]], [[commands:technical|.technical]], [[commands:variety|.variety]], [[commands:rice|.rice]], [[commands:noodle|.noodle]] |
 | [[wiki:style_fallback|Style exhaustion and fallback]] | %%Strict fresh styles precede weaker evidence. Rice retains its bounded composition. From v6.7.15, strict fresh Noodle then relaxed Noodle precede classified native LN fallback before a recent repeat; this replaces the v6.7.7 Stream tier. Hard room filters and native keys remain. The v6.7.17 pass-count factor changes weights within eligible tiers, not fallback order.%% | %%Mania 4K and 7K when enabled%% | [[commands:pool|.pool]], [[commands:queue|.queue]], [[commands:style|.style]] | | [[wiki:style_fallback|Style exhaustion and fallback]] | %%Strict fresh styles precede weaker evidence. Rice retains its bounded composition. From v6.7.15, strict fresh Noodle then relaxed Noodle precede classified native LN fallback before a recent repeat; this replaces the v6.7.7 Stream tier. Hard room filters and native keys remain. The v6.7.17 pass-count factor changes weights within eligible tiers, not fallback order.%% | %%Mania 4K and 7K when enabled%% | [[commands:pool|.pool]], [[commands:queue|.queue]], [[commands:style|.style]] |
Line 18: Line 18:
 | [[wiki:converts|Vetted Mania converts]] | %%Standard converts require independently verified actual Mania columns and a recalculated converted rating. Both converted and source-display ratings must fit the room range. Missing or mismatched evidence uses native maps only; admitted conversions require the matching key mod and disable difficulty/ruleset switching.%% | %%Mania Variety only; matching verified key mode, catalog revision and difficulty evidence. The eleven legacy incorrectly labelled 4K converts are quarantined.%% | [[commands:map|.map]], [[commands:pool|.pool]] | | [[wiki:converts|Vetted Mania converts]] | %%Standard converts require independently verified actual Mania columns and a recalculated converted rating. Both converted and source-display ratings must fit the room range. Missing or mismatched evidence uses native maps only; admitted conversions require the matching key mod and disable difficulty/ruleset switching.%% | %%Mania Variety only; matching verified key mode, catalog revision and difficulty evidence. The eleven legacy incorrectly labelled 4K converts are quarantined.%% | [[commands:map|.map]], [[commands:pool|.pool]] |
 | [[wiki:pp|PP estimates]] | %%PP commands give informational map estimates at requested accuracies and supported mods.%% | %%All lobbies; supported mods and calculator availability%% | [[commands:pp|.pp]], [[commands:stats|.stats]] | | [[wiki:pp|PP estimates]] | %%PP commands give informational map estimates at requested accuracies and supported mods.%% | %%All lobbies; supported mods and calculator availability%% | [[commands:pp|.pp]], [[commands:stats|.stats]] |
-| [[wiki:stats_privacy|Statistics and privacy]] | %%AutoHost records statistics separately from official profile totals and supports public-visibility controls.%% | %%All lobbies; statistics visibility belongs to the player%% | [[commands:hidden|.hidden]], [[commands:lobby|.lobby]], [[commands:show|.show]], [[commands:stats|.stats]] | +| [[wiki:stats_privacy|Statistics and privacy]] | %%Local and shared confirmed statistics preserve account privacy, overlap deduplication and bounded cache freshness.%% | %%All lobbies; statistics visibility belongs to the player%% | [[commands:hidden|.hidden]], [[commands:lobby|.lobby]], [[commands:show|.show]], [[commands:stats|.stats]] | 
-| [[wiki:room_updates|Independent room updates]] | %%Compatible room updates wait for an empty, idle lobby, then replace that room while occupied siblings keep their existing workers. Shared-service and persistent database changes require a coordinated upgrade.%% | %%After v6.7 adoption; compatible releases and an empty/idle safety window%% | See article |+| [[wiki:room_updates|Independent room updates]] | %%Compatible signed worker updates wait for each configured room independently. Shared-controller changes wait for all configured rooms to empty and privately drain late joins. v7.1.10 preserves stage/failure evidence and permits bounded evidence-checked continuation after admitted updates; unknown ownership or uncertain creation still holds. A healthy successor is observed without duplicate restart.%% | %%Distributed v7; compatible release and stored operator policies. Controller recovery budgets apply only after admitted transactions.%% | See article |
 | [[wiki:player_languages|English-first language help]] | %%English-first prepared help, welcome, timing and style replies support nine additional languages: Chinese, Korean, Spanish, Russian, Japanese, Polish, Indonesian, French and German. DT/NM confirmations are translated. Explicit choices and opt-in hints persist; a configured room language supplies the initial default, safe English fallback remains, and shared announcements stay English.%% | %%All lobbies with the prepared language module; personal choices override the configured room default.%% | [[commands:lang|.lang]], [[commands:help|.help]], [[commands:time|.time]], [[commands:variety|.variety]], [[commands:style|.style]] | | [[wiki:player_languages|English-first language help]] | %%English-first prepared help, welcome, timing and style replies support nine additional languages: Chinese, Korean, Spanish, Russian, Japanese, Polish, Indonesian, French and German. DT/NM confirmations are translated. Explicit choices and opt-in hints persist; a configured room language supplies the initial default, safe English fallback remains, and shared announcements stay English.%% | %%All lobbies with the prepared language module; personal choices override the configured room default.%% | [[commands:lang|.lang]], [[commands:help|.help]], [[commands:time|.time]], [[commands:variety|.variety]], [[commands:style|.style]] |
 | [[wiki:unready_start|Starting without waiting for AFK players]] | %%With at least two gameplay players, one ready player is enough for an automatic start or .start. Newly unready players share one extra five seconds on their first countdown per stay, then do not delay later maps. With nobody ready, the room waits. Solo behavior is unchanged; spectators and referees are excluded.%% | %%All lobbies from v6.7.18; at least two gameplay players%% | [[commands:start_match|.start]], [[commands:wait|.wait]] | | [[wiki:unready_start|Starting without waiting for AFK players]] | %%With at least two gameplay players, one ready player is enough for an automatic start or .start. Newly unready players share one extra five seconds on their first countdown per stay, then do not delay later maps. With nobody ready, the room waits. Solo behavior is unchanged; spectators and referees are excluded.%% | %%All lobbies from v6.7.18; at least two gameplay players%% | [[commands:start_match|.start]], [[commands:wait|.wait]] |
  
-Facts reviewed 2026-10-16 for v7.0.7. This verifies the inventory, not every paragraph in the linked articles.+Facts reviewed 2026-10-18 for v7.1.10. This verifies the inventory, not every paragraph in the linked articles.
  
 See [[commands:start|commands]], [[wiki:start|detailed features]], and [[wiki:documentation_updates|how automatic updates work]]. See [[commands:start|commands]], [[wiki:start|detailed features]], and [[wiki:documentation_updates|how automatic updates work]].
  
wiki/feature_inventory.txt · Last modified: by wikidocs

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki